発表されましたね Unity 5. まだ予約段階ですが今だと Pro 版ちょっと安いみたいです。
Unity 5 の主要な機能の紹介をしている動画と Unity の Web サイトに Unity5 のページが公開されています。
ざっと上げられてる機能(の見出し)を書き出してみます。CG 関係とか使ってない機能の英語は自信なく変に日本語訳して意味が変わったらヤダなのでそのままですが。。。
- Graphics
- Lighting
- Real-time Global Illumination(Mobile Desktop and Console Ready)
- Shading
- Reflection Probes
- Physically Based Shading
- UI Tools
- Intuitive design system for 2d and 3D(also available to Unity 4.x users)
- Lighting
- Audio
- Realtime Mixing and Mastering
- Create detailed mixing graphs
- Tweak your mix in Play mode
- Create snapshots and blend between them
- Effects
- Insert effects anywhere in the mix
- Create sends & returns between any group
- Implement ducking quickly and easily
- Realtime Mixing and Mastering
- 2D Physics Effectors
- Point Effector - Attract / Repel
- Surface Effector - Tangential force
- Area Effector - Directional force
- Platform Effector - 1 way collision / zero side friction
- Platforms Web GL
- Deploy to the web without a plug-in
- Editor Performance Boosts
- New Multi-threaded Job system
- Timeline Profiling
- Editor Improvements
- 64-bit Editor
- Frame draw call debugger
- Plug-in Inspector settings
- Terrain Speedtree integration
- New Asset Bundle system
- More Physics 2D API
- More Animator API
- Nvidia PhysX3 upgrade
- HDR Scene View
- Improved LOD Groups
- Ambient light scene render settings
- No Performance hit on non-uniform scale meshes
- Improved iOS plug-in support
- New Nav Mesh Obstacle shapes
- Compressed cubemap textures
- Asset store speed upgrades
- FBX Importer upgrade to 2015.1
- Windows store app joystick support
- Thousands of other improvements
- Animation
- Direct Blend Trees
- Fully control all animation weights at runtime
- State Machine
- Transition between State Machines with Entry & Exit nodes
- Add Behaviour directly to states
- Root Motion Authoring
- Drive any object via delta animation
- Direct Blend Trees
- Unity Cloud Mobile Advertisements
- No third-party SDK required
- Author ads, cross-promote & find partners via web portal
- Enable interstitial content with simple API
- All content dynamically loaded post-publish
- First of many Unity Cloud services
僕が特に気になるのは WebGL への書き出しと 2D Physics あたりですね。プラグイン無しでゲームがブラウザ上でできるのは熱い。
WebGL に関しては The Mozilla Blog にも記載されてます。
Mozilla and Unity Bring Unity Game Engine to WebGL | The Mozilla Blog
リリースが待ち遠しいですね。
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